bythelight: (4)
Anduin Wrynn ([personal profile] bythelight) wrote2024-12-04 05:47 pm

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User Name/Nick: Jack
User DW: N/A
E-mail/Plurk/Discord/PM to a character journal/alternate method of contact: PM to this journal, schematise on discord, or [plurk.com profile] schematise if necessary.
Other Characters Currently In-Game: Gale Dekarios

Character Name: Anduin Llane Wrynn
Series: Warcraft
Age: I think he's about 26! Warcraft timeline is a little special, and we don't know his exact birthday, but he was 15 during the War Crimes Novel and War Within is roughly 11 years later... we think.
From When?: During The War Within, after Khadgar has been rescued and Ansurek has been defeated

Warden Justification:
Anduin Wrynn is a priest of the Holy Light, a healer, and a diplomat. He's seen war first-hand, has negotiated the end of hostilities after years of war between the Horde and the Alliance, has the patience to listen to both friends and enemies and an intimate understanding of trauma. Anduin has been kidnapped multiple times, had to endure his father's violent mood swings and placate them, had to rise to a position of power at a very young age and was briefly possessed and controlled by someone who turned him against his friends. He's seen the best and worst of people, and stood by them. While he can feel frustration, and have flares of temper, he does regret them afterwards. He'd be able to be a patient friend to an inmate who needs it, and while he has a very strong sense of right and wrong he knows that sometimes rules must be... bent, to say the least. He deeply understands the desire to run from problems, from that which you fear. He did it himself for many years. While he aspires to do the right thing, he's also definitely made darker choices himself in pursuit of an ultimate goal. He'd be able to sympathise with a wide variety of inmates, and he's always willing to hear someone out before he makes any judgement.

Item: A fancy compass! It will point to his inmate, maybe spin in endless circles when they are dead?

Abilities/Powers:

HEALING AND SHIELDING SPELLS:

Anduin has a variety of active healing spells -- fast ones like Flash Heal that are weaker, slower regular healing spells, and high cost spells that can be used less often, gradual heals and ranged multi-target healing spells with different styles and strengths.

All priests can also put a short shield spell on a target that absorbs a set amount of damage. Anduin can, additionally, use a special ability called Greater Holy Word: Sanctuary. It reduces damage taken for everyone by a huge 75% for a very short time, and allows everyone inside the shield to heal slowly until it fades.

DAMAGE SPELLS/CONTROL:

Priests have a few control spells -- a Psychic Scream that causes nearby enemies to flee and be disoriented, the ability to Mind Control a single target around their power level or lower (so long as they aren't demonic, undead or mechanical, and I have out of character permission!), and the ability to Shackle an undead enemy. They can also use Holy Word: Chastise to deal a moderate amount of damage to a target and incapacitate them briefly. Equally, they can 'Mind Soothe' a target to reduce the range they're noticed at -- good for sneaking past things. If they're in danger, priests can also 'fade out', removing attention from themselves and again reducing the range enemies notice them at.

As a priest he can also use 'Penance' -- a multi-use spell that either heals or does damage, depending on your mood (and type of penance you are doing I guess...?)

In terms of pure damage they can inflict Holy Fire on a target to burn them over time, or 'smite' them with a spell. We know Anduin is capable of using shadow magic, but in general he avoids it and the one time he nearly calls it it's treated as surprising. Shadow spells tend to be damage dealing too, just with spooky flavour. Anduin using it would indicate bad-end mode is coming (never say never I guess!).

OTHER:

Priests can buff friendly targets to have increased stamina for an hour. They can temporarily levitate themselves so they can fall more slowly or cross water, quickly pull a target to their side if they're in danger or out of range, see through a friendly target's eyes for a minute (when within range) and briefly infuse a friend with haste on occasion.

Specific to Anduin Only: as a young teen he had an object called the Divine Bell dropped on him. It nearly killed him, and ever since he has a peculiar sort of spidey-sense effect from the left-over chronic pain. We're not sure if it's directly something from the bell, or from the amount of divine healing it took to repair him, but Anduin suffers a jolt of pain when there is 'danger' nearby, or he is making a poor decision.

All casters can cast themselves into exhaustion, and spells can obviously be blocked. So if we need him to not be able to do something, he will simply not be able to.

Playable character priests can resurrect, and there's a cutscene where Anduin does something showy which lifts several very hurt looking soldiers back to their feet, but to my understanding canon True Resurrection is not really a thing beyond whatever happened to Calia (who is technically undead, just a hot undead?), so I'm opting to believe the big showy cinematic was a very strong healing spell and evading the resurrection issue altogether as just game mechanic.

Wardening Strategies and Philosophies:

Anduin is a patient negotiator, and a trained diplomat from a young age. He's interested in what people do and why they do it. He will welcome his role on the barge, because helping people is something he enjoys. There's a rare few people in life he sees as beyond redemption, and even then he doesn't entirely stop trying to negotiate or understand when given the chance. Anduin spent much of his youth trying to understand the black dragon Wrathion, despite the Black Dragonflight's role in the destruction of much of Azeroth and attacks on his own family. What inmates want will always be a first priority, but equally he's well aware that what people want isn't always what they need and isn't always in their best interest. There's a chance he may want to see the best in people too much, to hope he can reach people who do not want to be reached or give chances when he shouldn't, but by and large he'd rather do that than mistrust when he should have trusted. For anyone excessively violent who needs some display of dominance or a strong hand to keep them in check, he may not be the best choice. He can be strong, can be firm, but it isn't his go-to approach. Anduin doesn't like to resort to violence, and for them his softer tone may be seen as weakness. He's also quite an emotional character, so anyone who doesn't like empathy and emotional displays may find him difficult to respect. On the other hand, for anyone who needs excessive but stubborn patience he'd be a good choice. Anduin would absolutely keep turning up, no matter how many times someone tried to turn him away or drive away with childish behaviour.

Deal: To restore the city of Dalaran, that was absolutely obliterated by Xal'atath. It currently resides in chunks on the shores of Dornogal..

History: Link to his history on the wiki!

Sample Network Entry: Network thread technically, just not... texting format.

Sample RP: In-person thread and just in case that's too short, have a little blurb too:

Anduin cannot tell if it's the barge that is cold or him.

The cabin it has provided him with is familiar yet unfamiliar, layout and furniture recalling a room he once called his own and yet... not. The stone walls are colder, somehow, the barge devoid of the familiar buzz of Stormwind.

He feels exhausted, and the unfamiliar familiarity of it all is wearing on him this night. He should rest, he knows, but his mind keeps spinning. He remembers Dalaran falling to the ground, Alleria firing arrows at Xal'atath. Khadgar, collapsing in Alleria's arms.

The Light, coursing through him and reaching out to finally bring relief.

So much has happened, and now he is... here. Anduin does not know if he can help these people. Does not know if they even want help, if this Admiral can give him what he needs. All the same... if it were possible.

He has to try.

Anduin takes slow, deep breaths and tries to clear his mind. It's too early to be awake yet, but since sleep is eluding him he may as well stop fighting it. Perhaps if he walks around and makes some tea he can at least help his mind to focus away from the many things troubling it.

Besides, he has no rank here. No image to maintain. He may as well walk around in casual dress while he still can, continue to eat as he pleases and do as he pleases. Back home, it feels as if it won't be long before the shackles of leadership take a more... complete form once more. Before Genn and Matthias Shaw and Turalyon ask if he is ready to return, to lead the Alliance.

He doesn't know if he is, but for now he has this.

Easing from the bed, Anduin rubs a hand over his rough stubble -- then pushes to his feet, and prepares to start his day.

Special Notes:
Anduin only recently regained his ability to use magic canonly. He never 'really' lost it, he just lost confidence, so I'm going with what his powers were at an earlier canonpoint. If later on in War Within he shows new or different abilities/limits I'll deal with it, but I don't expect him to need to use the full range of his powers often.